原文描述
powerofthree's Tweaks RequirementsSKSE64 2.0.20 (SE) OR SKSE64 2.1.5+ (AE)Visual C++ Redistributables 2022Address Library for SKSE Plugins Description A collection of bug fixes and tweaks not covered by other plugins. Fixes are bugfixes or other game improvements. Tweaks are optional gameplay or immersion features. Experimental options are untested, and may possibly cause unforeseen side-effects. Only enable this if you know what you're doing. Each of these settings can be configured in po3_Tweaks.ini (in Data/SKSE/Plugins). Config file will auto regenerate if missing and new settings will be appended to the file with future updates. Fixes (default : enabled)
– Distant Ref Load Crash Fixes loading crash caused by missing 3D on distant references. This may be caused by mods such as Windhelm Bridge Tweaks.
– Map Marker Placement Allows placing map markers near fast travel destinations when fast travel is disabled.
– Enable 'Can't Be Taken Book' Flag Restores 'Can't be taken' book flag functionality. Books can be read but not taken into inventory, if this flag is enabled in book records.
– Projectile Range Fix Adjusts range of projectile fired while moving to maintain consistent lifetime. This is a working implementation of the LE fix found here.
– CombatToNormal Dialogue Fix Fixes bug where LostToNormal dialogue triggers in place of CombatToNormal, ie. combat ends and NPCs say "must have scared them off".
– Cast Added Spells on Load Fixes issue where added spells are dispelled and not reapplied on NPCs upon loading.
– Cast No Death Dispel Spells on Load No-death-dispel flagged spells are reapplied on dead NPCs upon loading.
– IsFurnitureAnimType Fix Patches IsFurnitureAnimType condition function so it works on furniture references (previously, it only worked on actors currently using said furniture).
– Light Attach Crash Fixes crash when lights (torches, magelight, quicklight, etc) get attached to unloaded actors.
– No Conjuration Spell Absorb Adds NoAbsorb flag to all conjuration spells missing this flag.
– EffectShader Z-Buffer Fix Fixes effectshader z-buffer rendering so particles can show through objects (for non detect-life shaders)
– ToggleCollision Fix Patches ToggleCollision console command to toggle object collision for selected console references
– Skinned Decal Delete Immediately delete skinned decals when they're marked for removal (ie. removing bloody armor)
– Jumping Bonus Fix Jump height is multiplied by 1% per point of JumpingBonus actor value
– Toggle Global AI Fix TAI console command/Debug.ToggleAI() function disables/enables all loaded NPC AI
– Use Furniture In Combat Use furniture in combat and prevent getting forced out of furniture when attacked. Default is player only0
– off, 1
– player only, 2
– player and NPCs
– Offensive Spell AI Check spell condition validity before NPCs equip offensive spells (mages won't keep spamming sun spells against non-undead)
– Breathing Sounds Fix creature breathing sounds persisting after cell change
– First Person SetAlpha Fix Fixes SetAlpha function making hands invisible for first person
– Worn Restrictions For Weapons Enables enchant 'Worn Restrictions' feature for weapons
– Validate Screenshot Location Validates game screenshot location. Default to Skyrim root directory if sScreenshotBaseName ini setting is empty or folder path does not exist
– MagicItemFindKeywordFunctor Crash Fix Fixes a game function crash when attempting to lookup keywords on effects with missing magic effects
– Left Handed Weapon Enchantment Node Fix Fix enchantments using the vanilla node for left handed weapons when XPMSE/HDT-SMP is installed
– Load EditorIDs Loads editorIDs for skipped forms. EditorIDs can now be used in console commands (player.placeatme dlc1serana). [size=3]Tweaks (default: disabled)
– Faction Stealing Items will be marked stolen until player is friendly with all members of faction. This attemps to fix a vanilla mechanic described here.
– Voice Modulation (default: 1.0) Applies voice distortion effect on NPCs wearing face covering helmets. A value of 1.0 has no effect; pitch is directly proportional to value. Recommended setting (0.85-0.90), values lower than this will cause audio to desync with subtitles and lipsync.
– Game Time Affects Sounds Scales sound pitch based on time multiplier, eg. Slow Time will cause all sounds to be low pitched.
– Dynamic Snow Material Applies snow material to all statics with directional snow/snow texturesets, eg. Footprints mod will work on snowy wooden planks and roads.
– Disable Water Ripples On Hover Levitating NPCs and player (vampire lord, dragon priest, wispmother, netch, etc) will not trigger water ripples when hovering over water.
– Screenshot Notification To Console Displays screenshot notification as a console message.
– No Attack Messages (default: 0) Disables critical hit/sneak notifications.
– Sit To Wait Player can only wait when sitting down.
– Disable God Mode (default: 0) Disables god/immortal mode.
– Grabbing Is Stealing Grabbing owned items counts as stealing.
– Load Door Activate Prompt (default: 0) Replaces load door activate prompts with Enter and Exit. 1
– replaces prompt (Open Breezehome -> Enter Breezehome) 2
– replaces prompt and cell name when moving from interior to exterior (Open Skyrim -> Exit Sleeping Giant Inn)
– No Poison Prompt (default: 0) Disables poison confirmation messages.0
– off, 1
– disable confirmation, 2
– show other messages as notifications (may clip with inventory menu), 3
– both
– Silent Sneak Power Attacks Prevent player shouting during power attacks if sneaking Experimental (default : disabled)
– Fast GetRandomInt() Speeds up Utility.GetRandomInt function calls by decoupling it from framerate.
– Fast GetRandomFloat() Speeds up Utility.GetRandomFloat function calls by decoupling it from framerate.
– Clean Orphaned ActiveEffects Removes orphaned active effects from NPCs that had ability perks but lost them (eg. SPID didn't distribute perks to NPCs this run)
– Update GameHour Timers Updates game timers (eg. potion duration) when advancing time using GameHour.SetValue papyrus function
– Stack Dump Timeout Modifier How many seconds before Papyrus will start dumping script stacks (vanilla : 30 seconds).Setting this to 0 will disable the timeout (warning: this may result in a locked state if Skyrim can't dump stacks). For SKSE Plugin developers The TESForm `GetFormEditorID` virtual function is unchanged, and still returns an empty string (for forms that normally discard editorIDs). This is because the function is called in several places that would risk a buffer overflow (eg. when naming ArmorAddon ninodes). powerofthree's Tweaks provides an alternative method to get a form's editorID, using the exported function "GetFormEditorID". std::string GetFormEditorID(const RE::TESForm* a_form) { static auto tweaks = GetModuleHandle(L"po3_Tweaks"); static auto func = reinterpret_cast<_GetFormEditorID>(GetProcAddress(tweaks, "GetFormEditorID")); if (func) { return func(a_form->formID); } return ""; } Example of how to use this in your plugin Credits Plugin source
– Ryan (SniffleMan) for CommonLibSSE
– KernalsEgg for helpful advice
– alandtse for contributing to this mod
三次方的调整集(powerofthree’s Tweaks)
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最新
1.15.1
2025-09-01 03:58
Version 1.15.1 - 修复【左手武器附魔节点修复】:修正了召唤武器在第一人称下不显示的问题 Version 1.15.0 - 修复:新增左手武器附魔节点修复 Version 1.14.1 - 修复【缓存编辑器ID】:修正了由上一个修复导致的损坏声音描述符问题 Version 1.14.0 - 修复【缓存编辑器ID】:缓存缺失的声音描述符编辑器ID Version 1.13.1 - 修复【缓存编辑器ID】:修正1.6.1170版本游戏中天气编辑器ID未被正确缓存的bug - 修复【死亡驱散失效】:新增多项检查以防止由损坏模组引发的崩溃 - 常规优化 Version 1.12.2 - 调整【派系偷窃判定】:优化代码,跳过未标记为CanBeOwner的派系 Version 1.12.1 - 调整【派系偷窃判定】:缓存派系NPC数据,缓解模组数量极多的游戏中的性能问题 Version 1.12.0 - 修复:新增MagicItemFindKeywordFunctor崩溃修复 - 修复【截图验证】:修正了验证器会将截图前缀识别为目录的问题 - 调整【派系偷窃判定】:现在会检查所有(唯一或持久化的)角色是否对玩家友好,而非仅检查当前区域内存在的角色 Version 1.11.0 - 修复:新增武器穿戴限制功能(基于Parapet的弹药附魔项目) - 小幅性能提升 Version 1.10.2 - 修复【验证截图位置】:修正了截图文件夹路径之前位于已断开驱动器时引发崩溃的问题 Version 1.10.1 - 修复【第一人称SetAlpha修复】:已回滚,因为部分用户不明原因出现紫色纹理问题 Version 1.10.0 - 修复:新增第一人称SetAlpha修复(感谢ForestJ316) Version 1.9.2 - 修复【验证截图位置】:修正内存分配崩溃问题 Version 1.9.1 - 修复【验证截图位置】:新增异常处理以防止崩溃 Version 1.9.0 - 修复:新增截图位置验证功能 Version 1.8.2 - 将设置加载器移至PostLoad事件 - 更新C++依赖项 Version 1.8.1 - 将攻击性法术AI修复移至调整分类。现在默认设为false,因为部分法术模组存在无效的条件设置 - 停止支持1.6.353版本 - 修复【缓存编辑器ID】:用速度更快的实现替换原有的编辑器ID映射 Version 1.8.0 - 修复:新增生物呼吸音效 - 修复【加载时重新应用法术】:修正与混乱bug模组的AttachHitEffectArt补丁的不兼容问题 - 修复【标记偷窃产物】:已移除,该修复存在问题 - Papyrus:新增缺失文件 - Papyrus:恢复IsTweakInstalled功能 Version 1.7.5 - 支持AE 1.6.629及以上版本 Version 1.7.1 - 修复【标记偷窃产物】:临时禁用,因为该功能会因所有权不同引发配料堆叠问题 Version 1.7.0 - 修复:新增全局AI切换修复 - 修复:新增战斗中使用家具功能 - 修复:新增攻击性法术AI - 修复:新增标记偷窃产物 - 调整【抓取即为偷窃】:修正容器及其他不可携带物品会触发偷窃警报的bug - 为SKSE插件开发者开放GetEditorID函数 Version 1.6.0 - 修复:新增跳跃加成修复 - 调整:新增无声潜行重击 - 修复【带网格贴花删除】:修正死亡时的崩溃,重新启用该修复 - 修复【引用对象队列崩溃】:重命名为远距离引用对象加载崩溃 - 新增用于获取已安装调整项的Papyrus函数 Version 1.5.1 - 修复【带网格贴花删除】:临时禁用该修复以解决崩溃问题 Version 1.5.0 - 修复:新增带网格贴花删除修复 - 实验性功能:新增堆栈转储超时调整项 - 修复【地图标记放置修复】:如果已安装禁用快速旅行的SKSE模组,该修复将自动禁用 - 修复【加载编辑器ID修复】:现在支持MovableStatic编辑器ID - 调整【动态雪材质】:重新调整该功能,修正雪贴花出现在非积雪表面的bug,新增季节性积雪支持 - 从配置中移除存在问题的调整项【获取已装备物品修复、加载门淡出调整】 Version 1.4.1 - 支持地址库AE - 禁用获取已装备物品修复 - 禁用加载门淡出调整 Version 1.4 - 支持周年纪念版(1.6.318) - 修复【获取已装备物品修复】:通过缓存物品栏调用优化函数性能 Version 1.3.3 - 修复【加载编辑器ID】:跳过损坏表单和未引用的表单类型 Version 1.3.2 - 修复【加载编辑器ID】:修正覆盖已在原版游戏中加载的编辑器ID的表单类型时出现的bug Version 1.3.1 - 修复【加载编辑器ID】:修正声音描述符编辑器ID未被正确加载的bug Version 1.3 - 修复:新增获取已装备物品修复 - 修复:新增效果着色器Z缓冲区修复 - 修复:新增碰撞切换修复 - 修复:新增加载编辑器ID - 调整:新增无毒药提示 - 实验性功能:新增清理孤立的主动效果 - 实验性功能:新增更新游戏小时计时器 - 调整【派系偷窃判定】:如果派系设置为忽略偷窃/扒窃行为,则对应物品不会判定为偷窃或扒窃所得 - 插件现在根据已安装的调整项数量动态分配蹦床空间 Version 1.2 - 调整:新增无恶意法术吸收 - 调整:新增抓取即为偷窃 - 调整:新增加载门激活提示 - 调整【加载门淡出】:修正玩家激活门时音效未播放的bug - 调整【动态雪材质】:修正上一版本中该调整项被禁用的bug - 调整:将.ini文件中的【补丁】部分重命名为【调整项】。运行游戏后现有的.ini文件将自动生效该更改 Version 1.1.1 - 调整【战斗转常态对话修复】:修正目标为None时引发的崩溃问题 - 调整【禁用上帝模式】:修正该调整项忽略设置参数的bug Version 1.1 - 修复:新增家具动画类型修复 - 修复:新增光源附加崩溃修复 - 修复:新增无召唤系法术吸收 - 修复【战斗转常态对话修复】:修正NPC在丢失目标后仍使用战斗对话的bug - 调整:新增截图通知输出到控制台 - 调整:新增无攻击消息 - 调整:新增坐下以等待 - 调整:新增禁用上帝模式 - 调整【动态雪材质】:现在会应用到带有积雪纹理集的静态物体上,比如积雪道路 - 实验性功能:移除FastPlayer选项
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