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原文描述
Features
– Convenient inventory management with a feature-rich panel that supports full-text search, sorting and extended data columns and replaces Skyrim's basic item lists.
– A powerful, categorized favourites menu that still keeps true to the original idea of a fast, non-intrusive way to access your essential items. Eight customizable hotkey groups allow to explore playstyles that were way too tedious before.
– The Mod Configuration Menu (MCM) to support user-friendly in-game customization. It's not just used by SkyUI, but by hundreds of other mods as well.
– Full-text search and highlighting of discovered locations on the map.
– Active effects are displayed directly in the HUD, instead of having to constantly open the magic menu. Highly customizable.
– Gamepad support, and intuitive and efficient keyboard navigation.
– Multi-language support for English, French, German, Italian, Spanish, Russian, Polish, Czech, Japanese, Traditional Chinese, and Simplified Chinese.
– Automatic support for all monitor aspect ratios (4:3, 16:10, 16:9, 21:9, 32:9).
– Fixes for many bugs in the original game.
– Full support for all game versions from Steam and GOG. Showcase by Gopher MenusSkyUI is a mod that aims to improve Skyrim's user interface on the PC, by making it easier to use with mouse and keyboard, less wasteful of available screen space, and nicer to look at. We do all that while keeping true to the style of the original UI, so new and old components are integrated seamlessly. The goal never was to re-create the complete interface from scratch, but instead to identify and focus on areas that need improvement, while leaving the things that are already good alone. SkyUI covers all core item menus and includes many other useful features, which are listed in the following: Spoiler: Show Inventory Menu The player inventory has been changed from the original two-list-layout to a single large panel:
– Icons to replace the text-based category list.
– Colored icons for each item type.
– Configurable text size, so more entries can be displayed at once.
– Extra columns to include additional item information. Examples are weight and value in general, and damage or armor rating for specific categories.
– Sortable columns to order items by a specific stat. Multi-state columns to quickly single out equipped, stolen, enchanted or poisoned items.
– Additional status icons to flag stolen, enchanted and poisoned items.
– Full-text search through the inventory.
– Intuitive and efficient keyboard navigation, as well as support for gamepads.
– Configurable Itemcard and 3D Item positions to support multi-monitor resolutions.
– Columns can be shown or hidden on-the-fly with the column list button next to the filter box.
– Button art is no longer static but matches the current control mapping. Barter and Container Menus The barter and container menus use a panel similar to the new player inventory, including all its features like sorting and text search:
– Two tabs to toggle between the player and vendor/container views.
– Carry weight is now displayed in the bottom bar when bartering.
– Tweaked menu controls for the container menu. No more accidental Take All when you wanted to Store. Magic Menu The magic menu layout has been adapted to fit with the other new menus as well. The panel is now at the left side for a consistent look. Icons for each magic type make it easy to identify them in combined views, and new sorting options will prove especially useful for spellcasters:
– Organize spells by skill level, spell cost, duration or magnitude.
– Sort dragon shouts by level and recovery time. Mod Configuration Menu The Mod Configuration Menu (MCM) for Skyrim is an in-game configuration panel for mods. The concept was adopted from the original MCM for Fallout: New Vegas. For a lot of mod authors, allowing customization is important and they spend considerable time making their mods as configurable as they can. But so far, presenting these options to the player in a user-friendly way has been difficult. The MCM addresses this problem and provides several advantages for both players and mod authors:
– A Mod Configuration option is accessible from the pause menu
– there's no more need for immersion-breaking workarounds involving inventory items or spells.
– Options can be presented with proper UI elements (sliders, sub-menus, checkboxes, color-pickers, button icons etc.).
– Scalability
– each mod menu can have up to 128 sub-pages, each containing up to 128 options.
– Localization capabilities for all languages that are supported by the game.
– A simple, yet flexible API, extensive documentation and examples to enable easy and rapid development.
– Usable with mouse, keyboard and gamepad. Map Menu Finding certain locations on the map by name can be a tedious task, especially as the number of map markers increases. We addressed this problem by adding a search dialog to the map menu:
– Filter the list of discovered locations for relevant entries in a matter of seconds.
– The target destination is highlighted and automatically centered on the map.
– Mod added map markers as well as custom worldspaces are supported by default. Active Effects HUD Instead of having to constantly open the magic menu, active magic effects can now be displayed directly in the HUD. For effects that manipulate actor values, emblems are used to show the type of change. For temporal effects, a timer bar indicates the duration. All magic effect types the game includes are supported. This extends to mod added content as well. To support individual user preferences, the following properties are configurable:
– Icon size;
– Alignment and orientation;
– Manual position adjustment;
– Minimum duration threshold. Note that the active effects HUD is an optional feature. It can be disabled in the SkyUI configuration menu. Favorites Menu The new favorites menu is still keeping true to the original concept
– a fast, non-intrusive way to access your essential items. To improve it, we made several additions and changes:
– Three extra categories to filter out gear (weapons + armor), aid (potions + ingredients) and magic (spells + shouts).
– A compact item list with more space and improved hotkey indicators.
– Item icons as known from the inventory. Another main feature of the new the favortites menu are 8 customizable item groups.These groups are accessed via a slot bar at the bottom of the favorites list and managed directly in the menu. What makes them useful beyond enabling extended categorization is the "Group Use" command. This processes each item in a group depending on its type:
– Armor, clothing and accessoires are put on.
– Potions are consumed and poisons are applied to the current weapon.
– Weapons, shields and spells are equipped, with full support for dual wield combinations. A group use can also be triggered with configurable hotkeys from outside the menu. User-enchanted (if uniquely named) and tempered items are supported. Crafting and Smithing Menus Alchemy and Enchanting Menus InstallationUsing a modern mod manager like Vortex instead of the in-game Mods menu is highly recommended. Once you start using a mod manager, there is no need to ever open the in-game Mods menu again. Vortex also makes installing SKSE64 much easier and significantly reduces the chance of incorrect installation. Download Vortex Here | Watch the Vortex Tutorial VortexYou must download SKSE from the Nexus Mods SKSE64 page before installing the SkyUI main file. Download the SKSE Build for your specific game version from their Files tab using Mod manager download.Click the Vortex button on the top-right of this page to automatically install SkyUI.Run the game using the Vortex Dashboard (Ensure you are launching via SKSE). ManualYou must download SKSE from the Nexus Mods SKSE64 page before installing the SkyUI main file. Download the SKSE Build for your specific game version from their Files tab using Manual download.Extract all files inside the top-level folder of the SKSE ZIP archive directly into your game folder (where Skyrim.exe is located).Download the SkyUI Main File using Manual download and extract its contents into your game's Data folder.Run the game using skse64_loader.exe.Open the Creations menu in-game and ensure SkyUI_SE.esp is enabled. Frequently Asked Questions Can I just upgrade to SkyUI 6 from an older version? Yes. Just install the new version over the old one. You don't have to start a new game. What is SKSE and why do I need it for this mod? The support for UI modding without SKSE is very limited. No text input, no MCM, no extended item data, no active effects icons, no new favorites menu, etc. Basically, there would be almost no features left if we made a non-SKSE version. What's the meaning of the small icons after the item name? The meanings are displayed here: Where is the Mod Configuration Menu (MCM)? In the pause menu under SYSTEM. What are the icons in the top right corner of my screen? Those icons represent the active effects on your character. TroubleshootingI am getting Error Code 1…. Either SKSE64 was not installed correctly, or the game was not started with skse64_loader.exe and Steam open in the background. Please read and follow the above steps carefully. I am missing previews when I hover over inventory items… Check to see if you have the mod MCM Helper installed, and if so, install the correct version of the mod for the game version number discovered in STEP ONE. I am missing some mods in the MCM… Type into the console: setstage SKI_ConfigManagerInstance 1. Also check to see if any of your installed mods require MCM Helper. If so, install the correct version of that mod for the game version you discovered in STEP ONE above. Credits and ThanksCore Team snakster and Mardoxx Besides the SkyUI team itself, there are other people as well who helped significantly to make this mod a reality. In the following they are listed by name, including a list of their contributions. Kratos: Was a core member of the SkyUI team until version 2.1 and as such contributed significantly to the project in various areas. ianpatt: Added lots of new functions to the Skyrim Script Extender, that greatly helped us during development and enabled new features that would otherwise be impossible. behippo: Helped improving/advancing the interface extensions plugin by decoding the game classes and giving us access to them through SKSE. Gibbed: Created the 'gibbed interface extensions' SKSE plugin, which makes more game data available for display in the inventory. Also allowed us to bundle his container categorization plugin. As of version 2.1, both these plugins have been included in SKSE itself. Indie: Created our trailer and helps with QA and user support. GreatClone: Created an amazing set of alternative category icons. Gopher: Did most of the work on the NMM installer, created an installation tutorial video and promoted SkyUI on his YouTube channel. Lojack: Created a BCF (including an installation wizard) for SkyUI to improve the installation experience for Wyre Bash users. Also added an auto-conversion feature to Wyre Bash itself so this BCF is automatically applied. Ismelda: Provided configs for very high resolutions used with multi-monitor setups. Wakeupbrandon: His mock-up inspired the overall layout of the new inventory. MisterPete: Implemented new column types for improved sorting. Psychosteve: Created our new primary icon theme for version 3.0. He also created the Active Effect icons that have been added in version 3.2. Pelinor: The creator of MCM for Fallout: New Vegas. Allowed us to use his original logo. SkyUI is utilizing TweenLite, a high-performance tweening library (http://www.greensock.com/tweenlite/). Thanks to Jack Doyle and his team for creating it and allowing us to use it under their “No Charge” license. Thanks to all the testers, who helped a great deal with improving the overall quality of this mod: ToJKa, HellKnight, xporc, MadCat221, Ismelda, Gribbles, freesta, Cartrodus, TheCastle, NewRaven, T-qb, V4N0, Noritep, claudekennilol, dj2005, llfbandit, webrunner, 352, Erelde, tejon, Sagittarius22 (in random order) Thanks to all translators who helped localizing SkyUI to different languages, among them being: Sagittarius22, LLFBandit, xporc (French) xlwarrior, aloot (Spanish) Starfis (Czech) Rhaegal, aloot (Italian) patryk110 (Polish) vova2112 (Russian) Thanks to all of the community contributors:
– EdmanSA
– ousnius
– Torwak
– Jelidity
– MOPOP
– DylanJames
– GonDragon
– Gardemarin
– wSkeever
– skyrimr0se
– doodlum
– OsmosisWrench
– ianpatt
– Parapets
– backporter
– Vermunds
– dem6nd
– ecirbaf
– ahzaab
– LordBuMing
– uranreactor
– CaptainRay1993
– Arthmoor

版本更新内容

最新 6.9 2026-05-06 06:41
Version 6.11 - 针对部分宽高比修复了部分RaceMenu按钮。使用RaceMenu模组的玩家不受影响(该文件会被覆盖)。 Version 6.10 - 回退了一个此前修复的MCM漏洞,该漏洞修复反而引发了问题,因为问题根源出在作者侧。 - 小幅修复与优化 Version 6.9 - * 功能(物品卡片):扩展文本自动调整大小的功能,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/139 - * 修复(翻译):修正俄语中“灵魂番茄”的错误翻译,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/155 - * 修复(属性菜单):恢复原版技能文本的位置,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/154 - * 修复(物品卡片):元素位置不一致的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/148 - * 功能(物品菜单):为物品列表添加循环导航功能,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/135 - * 功能:优化排序属性,由@CaptainRay1993提交于 https://github.com/doodlum/SkyUI-Community/pull/125 - * 构建:自动注入ActionScript版本项目信息,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/120 - * 功能:新增设计用的gfxfontlib.swf文件,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/146 - * 功能(任务日志):为PC端平台的标签页添加键盘导航功能,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/132 - * 修复(MCM):无论菜单状态如何都允许打开消息对话框,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/161 - * 修复(脚本):在合成菜单和输入元素中屏蔽偏好菜单快捷键,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/160 - * 修复(任务日志):首个项目内容不显示的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/158 - * 修复(容器菜单):装备模式切换卡住的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/163 - * 性能优化(ActionScript):用hitTest替换getTopMostEntity以提升性能,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/164 - **完整更新日志**: https://github.com/doodlum/SkyUI-Community/compare/v6.8...v6.9 Version 6.8 - 功能(3D物品):添加正确的基础Y轴对齐,由@zndxcvbn提交于 #124 - 重构(HUD):在AnimatedLetter中实现真实的字符间距,由@zndxcvbn提交于 #127 - 修复:在InventoryListEntry的SetText前先裁剪textField1的内容,由@skyrim50se提交于 #128 - 修复(任务日志):鼠标滚轮无法更新列表中选中项的问题,由@zndxcvbn提交于 #141 - 修复(任务日志):选中分类后延迟聚焦时悬停项跳转的问题,由@zndxcvbn提交于 #142 - 修复(任务日志):应用禁用状态前重置文本颜色,由@zndxcvbn提交于 #144 - 重构(物品卡片):使用单一背景精灵,由@zndxcvbn提交于 #145 - 修复(消息框):选中行为异常的问题,由@zndxcvbn提交于 #123 - 修复:移除的属性返回NONE类型的问题,由@Nuascura提交于 #149 - 构建:重新构建时输出目录中不会残留已删除的文件,由@zndxcvbn提交于 #147 Version 6.7 - 修复:自动大小与对齐方式不匹配的问题,由@zndxcvbn提交于 #114 - 修复:针对版本检测的又一处修复,由@zndxcvbn提交于 #118 - 修复:集成来自SkyHUD的动效字符间距修复,由@CaptainRay1993提交于 #116 Version 6.6 - 回退了地图相关改动,以兼容地图类模组 Version 6.5 - * 修复(物品栏列表):文本与右边缘对齐错误的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/102 - * 修复:在旧版游戏中禁用登录界面,由@doodlum提交于 https://github.com/doodlum/SkyUI-Community/pull/106 - * 修复(任务日志):与替换菜单内创作内容的模组不兼容的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/105 - * 修复(补间菜单):等级计量表位置不一致的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/108 - * 功能(地图):更新至1170版本,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/100 - * 修复:修复Frostfall模组相关报错,由@doodlum提交于 https://github.com/doodlum/SkyUI-Community/pull/110 - * 修复(启动菜单):列表缺少主高亮的问题,由@zndxcvbn提交于 https://github.com/doodlum/SkyUI-Community/pull/109 - **完整更新日志**: https://github.com/doodlum/SkyUI-Community/compare/v6.4...v6.5 Version 6.4 - 新增对Inventory Interface Information Injector的支持 Version 6.3 - 补回此前缺失的针对部分语言下日期/时间文本被截断的修复 - 修复因构建系统回归导致的魔法菜单翻译问题 Version 6.2 - 新增加宽版MCM菜单,解决长模组名称超出菜单边界的问题 Version 6.1 - 修复技能菜单中 perk 名称缺失的问题
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