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原文描述
本模组的主要目标:修改地形以减少草地从物件中穿模的情况,并还原丢失的细节(细节指道路和小型物件)。次要目标:移除不使用~tcl通常无法看到的位置的草地(例如雪漫城地下和佛克瑞斯的建筑内部),以此提升性能,同时削减部分道路上过于茂密的草丛。本模组为原版游戏添加了对所有扩展地形类草地模组的支持,但部分模组可能需要此处文件中的「通用草地限制器」来从特定泥土/岩石纹理上移除草地,请查看下方列表或自行对比。没错,它也能修复原版地形草地的部分穿模/放置问题。
扩展地形草地模组:
Verdant
Veydosebrom
Viscous Foliage(如需完整修复,需要本页面的通用草地限制器文件,或使用此处的调整后插件)
Enhanced Landscapes Grass
Verdant 1.6c
SE短草版
Grass Fields
– 更多色彩
Grass Field SE
Realistic Grass Field
Northern Grass
Tamriel Reloaded HD SE
Short Grass SE
Velanimus Grass Overhaul(推荐使用本页面的通用草地限制器文件)
Grass and Ground Overhaul SE(推荐使用本页面的通用草地限制器文件)
Kyne’s Grass(原版地形与扩展地形的混合体,部分补丁可能无需使用)
Midsummer
– 风格化草地(推荐使用本页面的通用草地限制器文件)
Folkvangr
– 草地与地形大修(推荐使用本页面的通用草地限制器文件)
Recolored Grass Field
Veydogolt
Origins Of Forest
Fantastic grasses and where to find them
Tamrielic Grass(如果需要,可使用通用草地限制器文件减少多余的雪地草地)
The Grass Must Grow(推荐使用本页面的通用草地限制器文件)
The Grass Your Mother Warned About(推荐使用本页面的通用草地限制器文件)
QW’s Grass Patch & #2 Summer Edition
Whiterun & Riften(推荐使用本页面的通用草地限制器文件)
Seasonal Landscapes
Vanilla Grasses Reimagined
Nature of the Wild Lands
– 草地
Skoglendi(推荐使用本页面的通用草地限制器文件)
Mojo Grass
Freaks Floral Fields
Lore Friendly 3D Complex Grass & Complex Prairie Grasses
Sacred Garden BIOMES I(推荐使用本页面的通用草地限制器文件)
Wildlands Renewal(推荐使用本页面的通用草地限制器文件)
斜坡限制型草地模组(这类选项不允许草地生长在无草纹理的平坦区域,处于扩展地形和原版地形之间,和原版地形类似,本页面的部分可选补丁可能无需使用):
Cathedral Landscapes(如果需要,可使用通用草地限制器文件减少裂谷地区的泥土草地/落叶)
Cathedral
– 3D松针草
Grass Field Plus
Serene Grasslands(如果需要,可使用通用草地限制器文件移除冻原区域岩石上、裂谷区域泥土上的稀疏草地)
原版地形草地模组(这类选项通常穿模问题更少,如果你使用以下任意一款,本页面的大部分补丁可能都无需使用):
Skyrim Flora Overhaul SE
SFO Summer Edition II
Veydosebrom(原版地形选项)
Logical Grass SE
Flora Orientalis
Skoglendi(贝塞斯达移除内容选项)
*以上仅为我所知晓的草地模组,如果你发现有未列入此列表的草地模组,并不代表它无法兼容。
加载顺序说明:将本模组放在加载顺序的靠前位置,确保你在任何会修改本模组编辑区域地形高度的模组之前加载它。除非另有说明,否则请在Verdant、Folkvangr或其他草地模组之后加载本模组。(如果LOOT没有针对新草地模组的规则,将它们排到了加载顺序的很靠后位置,通常最好手动将草地模组移到本模组之前。)需要修改地形高度的模组必须在本模组之后加载,且在它们编辑的区域内禁用本模组。如果你在编辑地形高度的模组之后加载本模组,可能会看到房屋、物件等被埋或漂浮,不同高度的单元之间的地形出现撕裂/缝隙,甚至因地形高度与新导航网格不匹配导致NPC无法通行。如果你不知道如何测试上述提及的问题,不要尝试强制本模组的编辑内容覆盖其他模组。
*上述规则存在例外,例如平滑海岸模组,如果你使用该模组,请始终将它放在本模组之前加载,它带有配套补丁。
*由本模组在其他模组之前加载导致的硬纹理接缝冲突(即非原版纹理接缝),请在此处作为漏洞反馈。我们已付出巨大努力来降低本模组引发硬纹理接缝冲突的可能性。部分旧编辑内容或单元之间存在不可避免编辑的位置仍然存在,但大部分已有配套补丁,或是暂未发现有冲突的模组。
补丁相关:请勿向此处被打补丁的模组的原作者寻求本页面任何补丁的支持。任何与此处补丁相关的问题,例如地形/草地问题,请直接反馈至本页面。
补丁太多?我建议使用zEdit的zMerge功能将草地补丁合并为一个文件。
– 请勿将补丁合并到本模组的主文件中。关于如何制作合并包的指南可在Lexy的LOTD SE模组指南页面上找到。
建议与本模组搭配使用的草地修复:
No Grass In Objects
– 无需.esp即可修复草地与物件穿模的草地遮挡插件。
我在此推荐的配置(完全可选):
No Grass In Caves
目前已修复的位置(部分名称来自地图集标记,道路修复和其他零散位置未列出)
剧透:显示
佛克瑞斯
勘探者小屋
佛克瑞斯西侧的猎人营地
碎牙据点
渔人岛
海尔根悬崖强盗营地
河木镇
激流营地
佛克瑞斯风暴斗篷营地
混水磨坊
伊瓦斯特德
尼尔海姆
心木磨坊
拉加什布尔
雪履农场
玛丽费尔农场
洛利克镇
老赫罗尔丹酒馆
杜什尼克亚
崖边休憩处
冒险者营地
龙桥镇
哈芬加尔风暴斗篷营地
独孤城锯木厂
卡特拉农场
米科的小屋
强盗峡谷
死者安息所
雪漫马厩/大门
东领帝国营地
湖景庄园
蟹棚屋
莫萨尔
萨雷西农场 *路径
尖影塔 *路径
佛克瑞斯瞭望塔 *路径
松加德堡垒
灰沼堡垒
剑齿虎岩
渔人营地
比勒古尔奇金孔雀石矿
萨尔维乌斯农场 + 左手铁矿
膨胀人洞穴(内部)
龙图腾
洛琉斯农场
白河哨站
佩拉吉农场
战天生农场
寒犁农场
霍尼布瑞尔蜜酒作坊
白望塔
仪式之石
裂崖洞穴
舒尔之石
金辉庄园
绿墙堡垒
派瑞特神殿
月松洞穴(营地区域)
失落山谷堡垒
黑荆棘会所
安加冯德
姆祖夫特
弃誓者伏击营地
刀边岭
安妮丝的小屋
猎人休憩处
半月磨坊
死灵法师崖
德拉斯小屋
肯格斯塔遗迹
哈姆维尔峰猎人营地
马卡思马厩
东帝国公司仓库(独孤码头)
德鲁阿达奇堡垒
沼泽塘大屠杀
乌斯腾格拉
静月营地
Hag Rock Redoubt/死巫岩
召唤石
黑水岔口
迪贝拉神殿
炼金术士营地
河畔强盗营地 & 卡思河石环
松望塔与附近的强盗营地(勘探者小屋下方)
守护石与下方营地
疯狂的思想(蓝翼宫殿)
强盗营地
– (守护石附近)
塔洛斯神殿
– (守护石附近)
寻宝者营地(萨雷西农场附近)
舒尔瞭望塔
龙桥眺望台
瑞驰风暴斗篷营地
红鹰堡垒
分裂塔
瑞驰河弃誓者营地
暗瑞驰小径弃誓者营地
蛇崖堡垒
寒风崖
语石营地
斯坦达尔神殿
– (沉睡树营地附近)
寒风盆地
雪漫风暴斗篷营地
裂谷帝国营地
特雷瓦哨站
猎人营地
– (玛丽费尔农场附近)
走私者凹室
寒光据点
天空圣堂入口
天空圣堂庭院
希尔贡德墓穴
绞刑岩
霜寒墓穴外部
碎岩镇
玛拉之眼池塘
余烬矿
摇篮石塔
伐木工营地(伊瓦斯特德附近)
海尔根逃生隧道 *路径
忘语眺望台
格伦莫里女巫团
裂石峡谷
伊林塔深渊
常青树丛
路边遗迹
约格里姆湖
阿肯塔姆
多多兰休憩所
恋人营地
兰维格的据点
梅瑞狄亚雕像
卡思瓦森
燃烧商队 & *路径
巨人树林
沃尔斯凯格
德鲁阿达奇矮人废墟
巴萨姆兹
阿万辰泽 *路径
索琼德陷坑月石矿
黄昏墓穴 *路径
萨洛克尼尔龙冢 *通往凯内斯格罗夫的路径
伦德巨魔巢穴
三哨兵
走私者巢穴
暗光塔
瓦尔苏姆
北啸风堡垒
孤岩
海拉的愚行
炼金术士小屋
温斯塔德庄园
索尔斯特海姆位置:
矿工的悲叹
岸边大屠杀
哈克尼尔浅滩
破烂交易站
杜默里营地
卡格鲁梅兹

版本更新内容

最新 5.8 2025-07-13 09:57
Version 5.8 - -Some improvements to the trail leading to Cracked Tusk Keep cells -14,-21/-22 & -13,-21/-22 - -Adjustments in Ivarstead to improve support for grass mods that add full grass to the FallForestRocks01 texture cells 18,-15 & 18,-16 - -Adjustment to trail at Loreius Farm to improve support for grass mods that add grass to Tundrarocks01 texture cell 8,6 Version 5.7 - -Fixed texture seam at cell -18, 5 - -Cell border changes at 3, -4 and 3, -3 to reduce possibility of hard conflict(texture seam) with other mods. Version 5.6 - -Fixed partial texture seams at cells -42, 1 & 4, -11 - -Cell border changes at 2,-18 and 1,-18 to reduce or eliminate possibility of hard conflict(texture seam) with other mods.(Alternate Start patch also updated here) Version 5.5 - -Fixed texture seam at Halfmoon mill(-11, -15) - -Forwarded USSEP XLCN for cell -25,19 - -Cell border changes at 8,6 & 7,6 to reduce or eliminate possibility of hard conflict(texture seam) with other mods - -Updated land height for cell 26,2 to Dawnguard.esm AE update. Base game change for CC DLC Gallows Hall. - -re-uploaded v5.5 to fix texture seam at cell 7,-4 Version 5.4 - -Cleared/partially cleared parts of the trail leading to east side of Dushnikh Yal - -Cleared/partially cleared other random bits of trails around Skyrim - -Removed a number of unnecessary cells Version 5.3 - Cell border changes to cells [10,-4 / 9,-4] and [33,-28 / 33,-27] in order to reduce or eliminate possibility of a hard conflict(texture seam) Version 5.2 - -Removed a number of unnecessary cells-re-upload v5.2 to fix accidental texture seam Version 5.1 - -Restored trail to Heljarchen Hall & Stonehill Bluff - -Restored trail to Dead Men's Respite - -Cleared/partially cleared other random bits of trails around Skyrim - -Removed a number of unnecessary cells - -Visual improvements to a few locations Version 5.0 - -Restored path around Riverwood Sawmill to the vanilla look with pineforest01 texture instead of dirtpath01 in order to reduce or eliminate possibility of a hard conflict(texture seam) with mods like Beginner's Shack in Riverwood. - -A few other locations with cell border changes to reduce or eliminate possibility of hard conflicts. - -Restored some of the trails in the northern part of the Reach near Bthardamz. - -Restored trail to Bleakwind Bluff and connected to the trail leading to Soljund's Sinkhole - -Cleared/partially cleared other random bits of trails/roads around Skyrim. - -Removed a number of unnecessary cells - -Visual improvements to a few locations - Re-upload: - -Restored trail to Mor Khazgur from Volskygge (mostly) - -Removed a few unnecessary cells that i forgot last update Version 4.9 - -Updated Cell (-25,-9) to fix gap between cells due to base game terrain height being changed between cells(probably for some CC DLC I'm unaware of). - -Small Changes to Heljarchen Hall to add partial support to grass mods that add grass on the GrassSnow01NoGrass texture. Version 4.8 - -Fixed texture seam at Dushnikh Yal - -Removed a number of unnecessary cells - -Removed hidden grass under Treva's Watch - -Visual improvements to a few locations Version 4.7 - Removed cell -20, -9 to fix gap due to the base game land height being changed to multiple cells where Hendraheim goes. Version 4.6 - -fixed bugged vertex normals near Solitude docks/arch bridge(same fix is included in majestic mountains) - -fixed vertex color seam at Halted Stream Camp - -fixed some vanilla texture seams - -visual improvements to a few locations Version 4.5 - -Fixed vertex color seam near Bilegulch Mine - -Removed hidden grass under mountain rock near Glenmoril Coven - -More hidden grass removed under the Cliffs/Rocks surrounding Whiterun - -visual improvements to a few locations Version 4.4 - -Fixed bed roll at swindler's den - -Removed hidden grass under mountain rock near Moss Mother Cave/Hunters Rest - -More hidden grass removed under mountain rock west of Katla's Farm - -visual improvements to a few locations Version 4.3 - -Reduced amount of grass in multiple creeks in the tundra region -Main file Riverwood is based on vanilla now that JK Skyrim has it's own patch. -visual improvements to a few locations Version 4.2 - -Reduced amount of grass in the creek leading to Falkreath lumber mill More hidden grass removal under mountain rock near this creek -Removed riverbededge grass from inside the water fall at Whiterun crossroads -Hidden grass removal near Prospector's Shack -visual improvements to a few locations Version 4.1 - -Added Heljarchen Hall -Cleaned up road going south from kynesgrove -visual improvements to a few locations Version 4 - -Added Windstad Manor (Veydosebrom support) -Some changes in the Rift region to better support grass on fallforestleaves01 texture (Veydosebrom) -Reduced amount of grass in the garden near Fort Dawnguard -visual improvements to a few locations Version 3.9 - Added: Alchemist's Shack ---------------------------------------------- Small visual improvements to several location: Anise's Cabin Alchemist camp (near Half-Moon Mill) Katla's Farm -Just To name a few. ----------------------------------------------- Removed decent amount of hidden grass under mountain Rock in a few locations (small performance boost?) Near: alchemist camp/Evergreen Grove Falkreath Watchtower Katla's Farm Pinewatch Bandit Bridge Sacrificial Alter (Near Cracked Tusk Keep/Roadside Ruins) --------------------------------------------------------------------- Fixed bugged snow to grass transition near Lost Echo Cave Version 3.8 - Added Solstheim locations: The miners Lament Shoreline Massacre Haknir's Shoal Ramshackle Trading Post Dumeri Camp Kagrumez Path* from Thirsk Mead Hall to Bujold's Retreat Removed riverbed edge grass from all waterfalls in Solstheim -------------------- Improved Fort Sungard Version 3.7 - Forwarded a single USSEP "XLCN" i missed Version 3.6 - Added Hela's Folly Orphan Rock North Shriekwind Bastion Valthume DaySpring Canyon/Fort Dawnguard -Fishing boat area and part of path Version 3.5 - Added Rkund Troll Den The Three Sentinels Smuggler's Den Darklight Tower Fort Neugrad *path and green grass removal from general area Reachcliff Cave *path CragWallow Slope * Path Sahloknir's Dragon Mound *path to Kynesgrove ---- Long Pathways Twilight Sepulcher -> Hunters Rest -> Glenmoril Coven Fallowstone Cave -> Road Stony Creek Cave -> Tolvald's Cave Version 3.4 - Fixed 2 incorrect water flows Added Soljund's Sinkhole Moonstone Mine Version 3.3 - Added Arkngthamz Redoran's Retreat Lovers camp Rannveig's Fast Statue to Meridia Karthwasten Burning Caravan Giant's grove Volskygge Druadach Dwarven Rubble Bthardamz Avanchnzel *Path Path from Rorikstead to Serpent's Bluff Twilight Sepulcher *path Improvements to a few locations already added Version 3.2 - Added Glenmoril Coven - restored to a more dead zone appearance Sunderstone Gorge *path Ilinalta's Deep Evergreen Grove - reduced amount of grass in the pond and cleaned up the creek leading to it a bit Roadside Ruins Other miscellaneous location fixes Version 3.1 - Added Lake Yorgrim + entire river down to Windhelm bridge (mostly to fix texture seam errors present in Verdant, removes riverbed edge grass along this lake/river for other grass mods) Improvements to several locations Version 3.0 - Added Lost Tongue Overlook small improvements in Dragons Bridge and various other locations Version 2.9 - Fixed several bad texture seams that i overlooked small improvements in various locations Version 2.8 - Added Dark waterpass lower exit Many small changes in Falkreath small changes in Riverwood small changes in Morthal small changes in Loreius farm Version 2.7 - Added Cradle Stone Tower Wood Cutter's Camp (near Ivarstead) Helgen Escape Tunnel *path (half of the path) still overgrown but can now see the general direction starting from the cave exit. Updated Alternate Start patch to better fit with the path change in main file. More small changes in Whiterun stables area and along the road near riverwood falls small changes in Ivarsead and fixed the road near the bridge Version 2.6 - Added Cradlecrush Rock Mara's Eye Pond Embershard Iron Mine Small changes in Riverwood and Whiterun stables/gate area also the road to RiverwoodWhiterun Version 2.5 - Added Hillgrund's Tomb Shroud Hearth Barrow - Ivarstead Gallows Rock Frostmere crypt world small changes in Riverwood and Falkreath Version 2.4 - added Sky Haven Temple courtyard fixed overgrown roads in a few more locations fixed some spots i missed in Sundered Towers Version 2.3.5 - forgot to switch textures in few places Bleakwind Bluff - test snow texture switched back to grass East Empire Company Warehouse (solitude docks) - switched to no grass riverbed edge texture Added Sky Haven Temple - removed all grass from this area and replaced it with static plants ferns and such that actually receive lighting from fake sunlight and torches Version 2.3 - Added Bandit Camp - near Guardian Stones Shrine of Talos - near Guardian Stones Treasure hunter's camp Shor's Watchtower Dragon Bridge Overlook Reach Stormcloak Camp Red Eagle Redoubt Sundered Towers Reachwater River Forsworn Camp GloomReach Pathway Forsworn Camp Serpent's Bluff Redoubt Bleakwind Bluff Talking Stone Camp Shrine of Stendarr - Near sleeping tree camp Bleakwind Bassin Whiterun Stormcloak Camp Rift Imperial Camp Hunter's camp - Near Marryfair Farm Smuggler's Alcove Fellglow Keep Improved Meeko's Shack Version 2.2 - Added Druadach Redoubt Swamp Pond Massacre Ustengrav Silent Moons Camp Hag Rock Redoubt/Dead Crone Rock Summoning Stones Darkwater Crossing Shrine of Dibella Alchemist's Camp RiverSide Bandit camp & Karth River Henge Pinewatch & bandit camp nearby(below Prospector's Shack) Guardian Stones & camp below The Mind of Madness(blue Palace wing) Added no grass riverbededge textures to many locations that had clipping. updated the Tweaks for verdant file to reflect this change by adding back riverbededge grass. Version 2.1 - Added Knifepoint Ridge Anise's Cabin Hunter's Rest Half-moon Mill Necromancer's bluff Drelas Cottage Kjenstag Ruins Hamvir's Summit Hunter's Camp Markarth Stables East Empire Company Warehouse Version 2.0 - Added Forsworn Ambush Camp Disabled all* grass from growing inside walls of whiterun, may see large performance boost around the walls/gate. also it's a full fix for open cities and no longer Requires Verdant esp. Small improvements to Haafingar Stormcloak Camp Version 1.f - 1.e Tweaks for Verdant is now a esl patch file - 1.f Now a fomod patch pack with option for the 'espfe' version of Verdant 1.7 or newer Version 1.RB - zNo Riverbededge Grass Coast or the Rift is mostly recommended for any grass mod that has the Verdant land edits due to texture seam errors. - Viscous, Voluptuous, Midsummer and Folkvangr are the only other grass mods I'm currently aware that use them, could be others. - If you use a grass mod that places grass on the riverbededge texture you can use the file to disable those grasses in The Rift and along the coast if preferred. - Grass mods with riverbededge grass: Veydosebrom, Tamrielic Grass, Grass and Ground Overhaul and Fantastic grasses and where to find them, maybe some others I'm unaware of. - Treat this file same as you would the Landscape Fixes For Grass Mods.esp by keeping it near the top of your load order and before any mod that edits terrain height. - Currently I recommend loading this file before LFFGM.esp due to some partial trail clearing done in v5.0 but can be loaded after if you prefer to disable as much riverbededge grass as possible. Version 1.G - Removed FOMod and option for regular esp since non espfe of Verdant is no longer provided or supported. Version 1.9 - Added: Shrine to Peryite Pinemoon Cave (campsite area) Lost Valley Redoubt Black-Briar Lodge Angarvunde Mzulft some visual improvements to a few locations Shor's Stone -fixed land clipping through door Katla's Farm - added some grass and placed some rocks around the shed Halted Stream Camp - cleaned up some of the grass near the mine entrance Falkreath - removed some grass inside the buildings (may see slight performance boost) Version 1.8 - Added The Ritual Stone Shrine of Zenithar (near riften) Cragslane Cavern Shor's Stone Goldenglow Estate Fort Greenwall A few Roads that were to overgrown Version 1.7 - added Totem to the Dragon Bloated Man's Grotto (inside) Loreius Farm White River watch many locations around whiterun: Pelagia Farm Battle-Born Farm Chillfurrow Farm Honningbrew meadery WhiteWatch Tower Version 1.6 - added Fort Sungard added Fort Greymoor added Sabre Cat Rock (hard to see dead bodies and treasure) Added Fisherman's Camp Added Bilegulch Orichalcum Mine Added Salvius Farm + Left Hand Iron Mine Cracked Tusk Keep - restored visibility of path to/from road Version 1.5 - Added more Grass to Almost every area Largashbur - restored visibility of path to/from road Morthal - a few Clipping fixes Version 1.4 - Added Morthal + path visibility to Movarths Lair from morthal Ivarstead - update Halted Stream Camp - added more grass inside Whiterun Stables - added a bit more grass near the immersive citizens camp Peak's Shade Tower - restored visibility of path to/from road Falkreath Watchtower -restored visibility of path to/from road Sarethi Farm - restored visibility of path to/from road Marryfair Farm - improvements to path Version 1.3 - Added Crabber's Shanty Added Riften Stables (Minor) -*khajiit camp area untested Improved Riverwood Improved Dragons Bridge Marryfair Farm - Improved pathway to Riften Stables visibility Heartwood Mill - Improved Pathway to road Version 1.2 - Lakeview Manor added - Improved Robber's Gorge Version 1.06 - JK's Skyrim patch: - Removed and replaced landscape texture records. Patch now requires main file. - Specular issue with the riverbededge texture record should be fixed. - Patch is now flagged as esl - *for users of old versions* you may want to remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves. Version 1.05 - Jk"s Skyrim patch updated Rorikstead to better match change in main file version 4.6 Version 1.01 - Updated immersive citizens patch to match changes in main file v4.6 Version 1.0.11 - Updated Oakwood Patch: - removed cell -5,-15 & Cell border changes at cell -5, -16 to reduce or eliminate possibility of a texture seam conflict. Version 1.0.10 - Cutting Room Floor patch: - -Cell border changes at 3, -3 to reduce possibility of hard conflict(texture seam) with other mods. Version 1.0.9 - Alternate Start Patch: - Cell 1, -18 fixed small texture seam and copied cell border change from main file v5.6 - Updated cell -40, 1 from main file v5.6 Version 1.0.8 - 1.0.8 - Updated Alternate Start Patch: - Added cell -40, 1 Salvius Farm / Ri'saad's Caravan Markarth - load order patch for Alternate Start v4.2.0~ Version 1.0.7 - Cutting Room Floor patch: - Some clearing for the paths at Barleydark Farm. Version 1.0.6 - Alternate Start patch: Partially cleared path leading up to Lund's Hut Version 1.0.5 - Provincial Courier patch updated for v4.1 Version 1.0.4 - Contains Provincial Courier patch for the old location at the Whiterun crossroads pre v4.1 Version 1.0.3 - -Alternate start & CRF patches are now part of the fomod pack - -All patches are now flagged as esl - Cutting Room Floor patch - -Removed some unnecessary cells - -Redid Barleydark Farm, Path now overgrown a bit (if you have old version don't update if you want fully clear path) - Dragon Bridge patch - -Removed the new land texture record so file could be flagged esl without compacting - (no other changes if you have old version no need to update) - Provincial Courier - -Forward visual improvements to Honningbrew Meadery from main file. - -Removed riverbed edge grass inside the waterfall. - *No changes to other patches. Version 1.0.2 - Updated Rorikstead patch to fix texture seam due to change in main file version 4.6 Version 1.0.1ve - Cortex56 provided an update to the grass patch for Valkyrja Estate SE Rebuilt Version v1.2.7.2M, additionally I have fixed a few texture seams and added some extra grass where possible.!!!Re-uploaded with esl flag!!! Remove the esl flag if you are using a save game where the old non esl patch was used or you can merge and or rename the patch before you use the esl flagged version with old saves. Version 0.2.01e - The Great Town of Ivarstead Patch: - Updated terrain heights for Version 1.3.3 Version 0.2.01d - Added grass mod patch for The Great Town of Karthwasten. Version 0.2.01c - Now a fomod patch pack. - Added patches for: - Ivarstead, Mixwater Mill and separate patches for Falkreath, Morthal and Rorikstead for non all in one users. Version 0.02 - Generic grass limiter: - Added VolcanicAsh01 and VolcanicAshRocks01 to reduce issues in Raven Rock for grass mods that get crazy on Solstheim Version 0.0.7.0 - Added patch: - Karthwasten - kynesgrove (All in one only.) Version 0.0.6.2 - Fixed Fomod not installing standalone Morthal patch Version 0.0.6.0 - ETaC patch - -Added patch for Morthal - -Updated Rorikstead terrain height for 0.6.1
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